Evolving Meta Quest Home
As the "boot space" users see when wearing their headsets, Quest Virtual Home evolved from a simple static environment into a dynamic social space with interactive augments. This project set the design strategy and vision for Home as the foundation of Meta's spatial computing ecosystem, eventually evolving into Mixed Reality Home.
- Role
- Senior Product Designer (IC)
- Challenge
Transform Quest Virtual Home from a static transitional space into an interactive, engaging environment that deepens user connection to the platform.
- Contribution
Led the vision and UX framework for Augments in Quest Home, generated alignment on metaphor, terminology and strategy. Worked on "First Encounters", Avatar Mirror, and Horizon Portal Augments.
- Impact
Avatar Mirror significantly increased adoption of Meta Avatars and time spent in Home. "First Encounters" became a strategic story for Quest 3 launch, getting users to experience the magic of mixed reality on Quest. Horizon Portal reduced the friction for entering social experiences.